Starting Out in Alpha
The open alpha: install, log in, your journal (F3) and getting help.
Commands and Systems
The commands you can type, and the keys and systems they belong to.
The Wheel of Skills
Trades, ranks and how skill points are earned.
Leveling Guide
How long each skill level takes, and how to make every hour count.
Crafting and Trades
Seven smithing tiers, schematics, alchemy and brewing, enchanting, tailoring and cooking.
Gathering and Labour
Mining, woodcutting, skinning, harvesting and the farm.
Schools of Magic
The four schools, study and classes, and the tome shops of the Synod, Frostcrag Spire and the Cathedral.
Dungeons and Expeditions
Claims, the four difficulties, loot, locks and expeditions.
Racial Guide
The eleven peoples, their gifts, their skills and their Racial Powers.
Religion System
Gods, shrines, prayer and blessings, Ithelia and the temple orders.
Holds & Factions Guide
The factions and their ranks, the courts and offices, the nobility of Bruma, and the Thalmor in Cyrodiil.
Law and the Concordat
Arrests, jail, restraints, crime, executions and the White-Gold Concordat.
Homes and Property
One home per character, buying a house, your key ring, weapon racks, rent, tax and business.
Pigeon Post and Notice Boards
Letters and gold by pigeon, couriers for goods, supply orders, commissions and contracts.
War and Raids
Treaties, territory and raids, and what is open in the alpha.
Supernatural Guide
Vampirism, lycanthropy, the moons and the cures.
Server Rules
Nineteen rules of play and the community standards, lettered and numbered so they can be cited.