How DragonBreak works

Guides

Starting Out in Alpha

The open alpha: install, log in, your journal (F3) and getting help.

Commands and Systems

The commands you can type, and the keys and systems they belong to.

The Wheel of Skills

Trades, ranks and how skill points are earned.

Leveling Guide

How long each skill level takes, and how to make every hour count.

Crafting and Trades

Seven smithing tiers, schematics, alchemy and brewing, enchanting, tailoring and cooking.

Gathering and Labour

Mining, woodcutting, skinning, harvesting and the farm.

Schools of Magic

The four schools, study and classes, and the tome shops of the Synod, Frostcrag Spire and the Cathedral.

Dungeons and Expeditions

Claims, the four difficulties, loot, locks and expeditions.

Racial Guide

The eleven peoples, their gifts, their skills and their Racial Powers.

Religion System

Gods, shrines, prayer and blessings, Ithelia and the temple orders.

Holds & Factions Guide

The factions and their ranks, the courts and offices, the nobility of Bruma, and the Thalmor in Cyrodiil.

Law and the Concordat

Arrests, jail, restraints, crime, executions and the White-Gold Concordat.

Homes and Property

One home per character, buying a house, your key ring, weapon racks, rent, tax and business.

Pigeon Post and Notice Boards

Letters and gold by pigeon, couriers for goods, supply orders, commissions and contracts.

War and Raids

Treaties, territory and raids, and what is open in the alpha.

Supernatural Guide

Vampirism, lycanthropy, the moons and the cures.

Server Rules

Nineteen rules of play and the community standards, lettered and numbered so they can be cited.