These rules replace "Blood and Law" on the website (12 October 2026), the Discord Rules in #welcome (21 September 2026) and the six threads in #rp-rules (21 September to 3 October 2026). Everything in them comes from those texts, from rules announced on our Discord since, or from what the game itself enforces. New in this version: section 3, one Discord account per person.
1. About these rules
1.1. These are the Server Rules named in section 6 of the Terms of Service. They are part of the Terms. By playing on DragonBreak Online or joining our Discord, you agree to follow them.
1.2. The official copy is kept on the DragonBreak server. The same text, with the same version date, is on our website, https://dragonbreakonline.com/guides/rules.html, and in the read-only #server-rules channel of our Discord. If two copies differ, the one with the latest version date applies.
1.3. The rules are numbered so staff and players can point to them. The roleplay rules keep their old numbers, 1 to 19 (section 8), and the community standards their old letters, A to H. The Discord rules are D1 to D13 (section 5).
1.4. A staff ruling made during a scene stands for that scene. If you disagree with it, finish the scene and appeal by ticket (13.5). A ruling never changes these rules by itself: if it shows that a rule is unclear or wrong, the text is changed only as described in 1.5.
1.5. A rule changes only when Jake or Nate approve the change. It is then added here with a new version date, the same week, whether it was first made in an announcement, a game update or a staff ruling.
1.6. Words used here:
- IC, in character: your character's own knowledge and actions.
- OOC, out of character: you, the player, speaking as yourself.
- NLR, the New Life Rule: what your character forgets on death (rule 9).
- PK, a permanent kill: a character's death for good (section 10).
- Your account: your DragonBreak Online account. It is your Discord account.
- Staff: Trial GMs, GMs, Lead GMs, Developers and the Owners.
2. Who can play (standard A)
2.1. You must be 18 or older to play, and meet Discord's own age rule.
2.2. You need your own legitimate copy of The Elder Scrolls V: Skyrim Special Edition.
2.3. You play with your Discord account, and you must be a member of the DragonBreak Online Discord.
2.4. Before you play, you accept the Terms of Service and the Privacy Policy in the launcher, and again whenever either of them changes.
2.5. You may not play while you are banned.
2.6. We are an 18+ community, but that is about who can join, not what is allowed. Adult and sexual content is not allowed anywhere: in the Discord and in the game, roleplay included.
2.7. DragonBreak Online is based in the United States. It is a free, unofficial, fan-made roleplay server built on SkyMP. It is not affiliated with Bethesda, ZeniMax, Microsoft, Valve or the SkyMP project.
3. Your account: one person, one Discord account
3.1. One person, one account. Each person may link only one Discord account to DragonBreak Online. Use that one account in our Discord and in the game.
3.2. No second accounts. Do not create or use a second Discord account to join our Discord or to play, for any reason other than the ticket in 3.5, or a test account the Owners have approved. That includes getting extra character slots, votes, referral rewards, places on a faction charter or supporter perks, and getting around a ban, a suspension or any other punishment.
3.3. More characters come from your one account. Your character slots are on your account: the standard slots, the extra slot at 150 hours of play, and any supporter slots.
3.4. Sharing a PC or a connection. People who share a PC or an internet connection, such as members of one household, may each play with their own Discord account. Sharing a PC or a connection is never, on its own, a reason for a ban. When the referral and election checks are in use, a referral or a vote from a shared PC may be held for staff review, as the Privacy Policy explains; it is never refused for that alone.
3.5. Lost or new Discord account. If you lose your Discord account, or need to move to a new one, you may join our Discord with the new account to open a ticket. Do this before you play on the new account. Staff check that both accounts are yours from what you tell them in the ticket and what Discord shows them. A Developer then moves your characters to the new account and the old one is closed. This is done by hand, so it can take some time, and it is never done while a ban or suspension is running. The voting age in 9.11 is the age of the new Discord account: the old account's age does not carry over.
3.6. What happens if you have more than one. If staff find that one person uses more than one Discord account, staff may remove the extra accounts' access to the game and the Discord, and may act under standard H (section 13) and section 10 of the Terms. Removing an extra account is not a ban of you or of the account you keep. You choose which account to keep, unless one of them is banned. The extra account's characters may be moved into the free character slots of the account you keep, unless the extra account was used to get around a ban or to gain votes or referral rewards. Using another account while you are banned or suspended is ban evasion: a ban covers every account you use, and evading it extends it.
3.7. If you already have more than one. No written rule forbade a second Discord account before 21 October 2026, so nobody is punished just for having one before then. Using one to get around a ban or suspension was already against the Terms and is still ban evasion (3.6). If you have more than one, open a ticket by 4 November 2026 and tell staff which account you want to keep. After that date, staff handle each case under 3.6.
3.8. How staff find out. Staff act on reports, on evidence and on what you tell them. The one-way PC code the launcher sends is used only as the Privacy Policy says: to spot a banned player who comes back on another account, and for the referral and election checks.
3.9. Keep your account to yourself. Do not sell, trade, share, rent or lend your account or your characters. Keep your Discord account secure: you are responsible for what is done with it.
4. Names
These are the naming requirements that section 4 of the Terms points to.
4.1. A character's name must be lore-friendly: it fits the world of the Elder Scrolls, names no real person and is not offensive.
4.2. Use Elder Scrolls naming for your character's race. No real-world names, jokes or slurs.
4.3. Do not take a name that copies or pretends to be staff or another player.
4.4. The game checks every new name. A name:
- is 2 to 30 characters long;
- uses letters, spaces, apostrophes and hyphens only, does not start or end with a space, apostrophe or hyphen, and never has two of them side by side;
- has at most three words, and a number from II to X at the end counts as one of them (Titus Mede II);
- is not written in capitals, and has a capital only at the start of a word or after an apostrophe or hyphen;
- has no letter more than twice in a row;
- contains no blocked word, and is not a reserved word such as admin, staff, owner, server or DragonBreak;
- is not already used by another character.
4.5. A new character's name is set once, in character creation (or with /name if the character came out without one). After that, name changes go through staff. /appearance cannot change your name, race or sex. An identity reroll changes race, look and name and keeps skills and gear: supporter tiers include rerolls, and until 30 October 2026 every character made before the Skyrim transition has one free reroll.
4.6. A letter's signature cannot imitate staff or use a blocked word.
4.7. Staff may rename or remove a character whose name breaks these rules.
5. How we treat each other (standard B and the Discord rules)
5.1. Standard B, respect other players. No harassment, threats, stalking or bullying, and no contacting someone who has asked you to stop. No slurs or hate speech, and no targeting anyone for their race, ethnicity, religion, gender, sexuality, disability or nationality. No doxxing, and no impersonating staff or another player. No spam, advertising other servers, or malicious links or files. Never encourage self-harm or threaten real-world violence. A villainous character is welcome within the roleplay rules. Using a character as cover for real harassment is not.
5.2. Discord rules. These apply in our Discord, and the same spirit applies in the game and in voice.
- D1. Treat others with respect. Harassment, bullying, targeted hostility, or making the community unwelcoming for someone is not allowed. Disagreements are fine. Personal attacks are not.
- D2. No hate speech or discrimination. Slurs, discriminatory remarks, or attacks based on race, ethnicity, nationality, religion, sex, gender identity, sexual orientation, disability or similar are not allowed, even as a joke.
- D3. Keep IC and OOC separate. In-character conflicts stay in character. No OOC harassment or revenge for what a character did, and no IC revenge for OOC disagreements.
- D4. No harassment or targeting. Do not keep contacting, provoking, following or antagonising someone after they have made it clear they want it to stop. This includes direct messages when they come from or relate to the DragonBreak community.
- D5. No NSFW or explicit content. Pornographic, sexually explicit or excessively graphic content may not be posted.
- D6. Use channels for what they are for.
- D7. No spam: messages, images, GIFs, reactions, mentions, soundboards or other Discord features.
- D8. No advertising without permission. Mentioning another community in normal conversation is fine. Recruiting DragonBreak members for another server is not.
- D9. Protect personal information. Do not share anyone's private or identifying information without their permission: real names, addresses, phone numbers, private social media, photographs and so on.
- D10. Do not argue staff actions in public. If you disagree with a warning, a ban or any other staff action, use a ticket (section 13).
- D11. Do not impersonate others: staff, other players or members of another community, in a way meant to deceive.
- D12. Follow Discord's Terms of Service and Community Guidelines.
- D13. Use common sense. Using a loophole in the rules does not make harmful behaviour acceptable. Staff may step in when behaviour clearly damages the community, even if it is not listed here.
5.3. A fresh start. Staff do not use evidence from other servers as grounds to ban or remove anyone. Accusations, reputations and grudges from other servers are not carried into DragonBreak, in character or out.
6. Fair play (standards C and D)
6.1. Standard C, no cheats or unfair tools. No cheats, trainers, memory editors, speed or teleport hacks, the game console, or any other tool that gives an unfair advantage. No mods or files that change gameplay beyond what the launcher installs; visual-only mods are fine. Do not tamper with, reverse-engineer or attack the launcher, the servers or their traffic, or overload them on purpose. No macro, auto-clicker or script that plays for you.
6.2. Standard D, report bugs, don't use them. No duplicating items or gold, and no using a bug for gain. Knowingly using an exploit counts as cheating (see also rule 4). Report a bug privately: type /bug in the game, use Report a Problem in the launcher, or use the Report a problem form on our website. Exploits and duplication bugs are never posted in public. Bugs are not taken as tickets.
7. Items, trading and voice (standards E and F)
7.1. Standard E, no real-money trading. In-game items, gold, property and titles have no real-world value, and players do not own them. Trading in the game is allowed, and trades are final: staff reverse a trade only when it was fraud through a bug or a rule break. Never sell or buy characters, items, gold, property or services for money, crypto, gift cards or items in other games, and do not advertise it. Accounts on both sides may be banned.
7.2. Standard F, voice chat. Proximity voice follows the same standards as text. No music or soundboards over voice, and no sharing other people's voices without their agreement. The server does not record or store voice. Report any misuse of a recording by ticket.
8. Roleplay rules 1 to 19
Playing in character
1. Remain In Character During Active RP. When involved in an active RP scene, remain in character. OOC communication should be kept to designated methods unless necessary to resolve a technical issue or misunderstanding.
- In an active scene, do not break character to argue, to threaten to call a GM or to announce a report. Finish the scene, then report it by ticket. GMs step in only for real rule breaks.
- The exception: step out at once, and report it, when a scene turns into real misconduct such as harassment, sexual content or real-world threats.
2. No Metagaming. You may only act on information your character has learned in-game. Information obtained through Discord, streams, OOC conversations, or another character you play cannot be used IC.
- Your other characters: do not play two characters on opposite sides of the same conflict, and do not bring a second character into a conflict while your first character is in it.
3. No Powergaming. Do not use game mechanics to force unreasonable outcomes or gain advantages that would not make sense within RP. Skyrim's mechanics exist to support roleplay, not replace it.
- For example: restraining someone the moment a scene begins, before they have any chance to respond ("speed cuffing").
4. No Exploiting Game Mechanics. Do not abuse bugs, glitches, terrain, loading zones, AI behavior, animations, or other game mechanics to gain an unfair advantage during RP or combat. If a mechanic clearly produces an unintended advantage that your character would not reasonably have, do not use it.
Before blades are drawn
5. Roleplay Before Combat. PvP must have a reasonable IC cause and should generally involve appropriate escalation before combat begins. Randomly attacking or killing another player without sufficient RP justification is prohibited. Immediate violence may be appropriate when the circumstances reasonably justify it, such as an ambush, assassination, ongoing battle, or immediate defense of yourself or another person.
6. Value Your Life. Characters should react reasonably to situations where their life is in serious danger. Being heavily outnumbered, surrounded, captured, or threatened with deadly force should influence your character's actions. This does not mean every character must surrender. Reckless, courageous, fanatical, or stubborn characters are allowed, but their behavior should remain believable.
Death and what follows
7. Defeat & Character Death. Being defeated in combat does not mean your character is permanently dead. Permanent character death is determined by the player unless otherwise established through an approved server event or system. See section 10.
8. Do Not Immediately Return After Death. If your character dies during an active conflict, you may not respawn and immediately return to that conflict. Your death triggers the server's New Life Rule.
9. New Life Rule (NLR). Upon death, your character forgets the 30 minutes immediately preceding their death. Information, events, identities, conversations, and circumstances learned during those 30 minutes may no longer be used by your character. You may not use OOC knowledge to reconstruct what happened or immediately return to the location of your death to continue the same conflict.
Mercy, capture and crime
10. Yielding & Surrender. Players should be given a reasonable opportunity to surrender when circumstances allow. Once a character clearly yields, their surrender should be respected as part of the RP. Surrender does not protect a character from reasonable IC consequences.
11. Capture & Imprisonment. Characters may be arrested, captured, questioned, or imprisoned as part of RP. Captivity should remain interactive and reasonable and should not be used solely to prevent another player from participating in the server for excessive periods.
12. Crime Is Roleplay. Theft, murder, banditry, assassination, corruption, kidnapping, and other criminal activities are permitted when supported by reasonable IC motivation and RP. Characters who commit crimes should also expect appropriate IC consequences from guards, authorities, factions, bounty hunters, or other characters.
13. No Combat Logging. Do not intentionally disconnect or leave the game to avoid an active RP situation, combat, capture, arrest, or other immediate IC consequence. If you crash or disconnect unexpectedly, return to the scene when reasonably possible.
- Logging out to get away from an arrest or a cell counts as combat logging.
Authority and scale
14. Faction Authority Must Be Established IC. Military ranks, political authority, noble titles, religious positions, faction leadership, and similar positions of influence must be established through character creation or earned through RP. Players may not simply declare themselves to hold significant authority within the world.
15. Large-Scale Conflict Requires Staff Coordination. Wars, sieges, settlement attacks, faction raids, coups, and other actions capable of significantly altering the server world require staff coordination and approval. Normal fights, arrests, political disputes, and smaller conflicts do not require staff approval simply because characters belong to opposing factions.
The spirit of it
16. Skyrim Mechanics Do Not Override RP. Something being mechanically possible in Skyrim does not automatically make it acceptable within RP. Players are expected to consider what reasonably makes sense for their character and the situation.
17. Prioritize Roleplay Over Winning. DragonBreak is a collaborative roleplaying server. Do not approach RP solely with the goal of winning every fight, argument, political conflict, or encounter. Allow your character to face consequences, setbacks, defeats, and changes. The actions of other characters should matter.
Hard limits, with no IC exception
18. No Sexual Roleplay / ERP. Sexual roleplay and Erotic Roleplay (ERP) are prohibited on DragonBreak. This includes sexually explicit interactions, descriptions, emotes, voice roleplay, or using in-game actions or animations to depict sexual activity. Romance between characters is permitted, but sexual activity must remain off-screen and may not be actively roleplayed. If a scene would become sexual, fade to black and move on.
19. All Characters Must Be Adults. All player characters on DragonBreak must be 18 years of age or older. Players may not create, portray, or roleplay as a minor, regardless of whether the character is involved in romantic or sexual content.
9. Factions, offices and power
9.1. Faction rank and political power are earned in roleplay (rule 14), and wars, sieges, raids and coups need staff coordination and approval (rule 15). Belonging to a faction never excuses breaking these rules. A faction's leaders teach and keep its lore.
9.2. Kinds of faction. There are no "official" or "unofficial" factions any more. There are:
- Pre-existing factions: the factions of Elder Scrolls lore. Players can lead them.
- Current factions: player-made factions the server recognises. They may have uniforms and a headquarters and may declare wars.
- Guilds: informal groups.
9.3. Founding a faction by charter.
- A charter needs 10 founding members, each on a different account, and can have up to 15. Among them must be a Founder (the leader), an Officer and a Sergeant. The founders have 7 days from the draft to gather.
- A GM approves or declines it. The factions of the lore cannot be founded by charter, and a Daedric Prince's name belongs only in a cult's.
- Your account can be on one open charter at a time, and an account that already leads a chartered faction cannot draft another. After a charter is declined, its founder waits 7 days before filing another.
- A chartered faction is disbanded only with a GM's approval.
9.4. Faction Discord servers. Ownership of a faction's own Discord server must be handed to someone with the Owner role in the DragonBreak Discord, and every DragonBreak GM gets Administrator there.
9.5. How many factions. Each character serves at most one faction of each kind: one allegiance (a hold's or Bruma's court, the Imperial Legion, the Stormcloaks, the Thalmor, a Great House, an Orc clan, the Imperial Civil Commission or the Penitus Oculatus), one guild (such as the Companions or a college), one faith, and one secret society or Daedric cult. Some never mix: the Legion and the Stormcloaks; the Dawnguard and the vampire clans (and the Dawnguard never takes a vampire); the Vigil of Stendarr, the Imperial Cult or the Great Faiths, and the Daedric cults; the Synod and the College of Whispers. Living in a hold as a Citizen or a Guard does not count as an allegiance. The game tells you what to leave first.
9.6. Conflicts of interest.
- A character may not hold positions that need conflicting oaths or allegiances, put them under chains of command that cannot both be obeyed, require them to serve competing factions, or give them confidential duties in one role that they would use in another. For example, an active Imperial Legion soldier may not also be a court official whose office needs allegiance to the court. An Imperial adviser or observer at a court may be compatible.
- Leaders check a member's other memberships before appointing them. Players say what they belong to when they join or are appointed.
- If it is unclear whether two roles fit together, ask the GM team first. Any exception needs a GM's clear approval.
9.7. Spies.
- A spy role needs GM approval before the infiltration starts, with your true allegiance, target and purpose told to the GM team.
- No claiming afterwards that you were a spy all along.
- A spy may not use OOC conversations, staff information or information from another character. Being in a faction's Discord is not permission to use what is posted there IC. Screenshots and messages are not IC evidence unless the information also exists IC.
- A spy who is found out can face dismissal, prison, questioning or a PK where the rules allow. A spy approval does not by itself allow a PK.
9.8. One leadership seat per person. Across all the characters on your account, you may hold only one leadership seat. A leadership seat is leading a faction, guild, college, clan, cult, pack or chartered faction, or ruling a hold, county or stronghold as Jarl, Count or Chieftain. Step down from the first one before taking a second. Stewards, Guard Captains, Thanes, Court Mages and faction officers and sergeants are not leadership seats. The game stops one character from taking a second seat; staff enforce the limit across your characters. If you hold two seats on two characters today, staff will ask you to choose one.
9.9. Court seats.
- Only a Breton, a Nord or an Imperial may be Jarl. The game enforces this; only the Owners may make an exception.
- The same holds for the Count of Bruma. Until the game checks it, staff enforce it.
- An office belongs to the character seated in it, not to every character on the account.
- An appointment is an offer: accept or decline it on your journal's Court tab. You can step down from a court office yourself. A ruler steps down through the staff.
9.10. Higher powers. The Elder Council, the Emperor and similar powers act as in-character checks on power. They are not given to players.
9.11. Citizenship and elections.
- A character may be a citizen of at most two holds. Renouncing a citizenship starts 7 days in which that character joins no other hold.
- To stand in a hold's election, every member of a court (Jarl, Steward, Lord Commander and Housecarl) must be a citizen of the hold who serves no faction, and must accept. The Jarl must be a Breton, Nord or Imperial. Staff cannot stand.
- To vote, you must be a citizen of the hold who serves no faction or court; your Discord account must be at least 90 days old; your account needs 10 hours of play on at least 3 different days; and your character must have been a citizen of the hold for 7 days (not asked in a hold's first election).
- One ballot per account, in one hold only: the hold where your account first votes. Those standing in a court on the ballot, and their other characters, do not vote.
- A Lead GM can strike a vote, with a reason, when one person has voted from more than one account, and can undo it. You are told the outcome.
9.12. Faction gear. A faction's own armour, weapons and clothing may only be made by its Blacksmiths, its Tailors or its leader. The game enforces this.
9.13. Laws in roleplay. Laws a ruler makes in character are enforced in character, by guards and officials, not by staff.
10. Permanent character death (PK)
10.1. Being defeated is not death (rule 7). A character dies for good only when its player decides, or through an approved PK, an approved event, or a game system that says so before you choose it.
10.2. PK requests. Except as 10.3 to 10.5 say, a PK needs a Player Kill Request ticket, approved by the GM team first. It needs a valid IC reason and evidence; OOC grudges are never a valid reason. An approved request makes a PK available, not required. Record a PK encounter when you can. A disputed PK is reviewed by the GM team.
10.3. Vampires, werewolves and hunters. Supernatural and hunter PKs are active, with approval and proper roleplay. They need no ticket before the act: the approval comes afterwards, when staff review it.
- Defending yourself is not a PK if you are not hunting or wearing hunting gear.
- A hunter in their faction's hunting gear counts as on duty and can be PK'd.
- A downed vampire or werewolf burned by fire or pierced through the heart with silver is a PK. A downed hunter eaten or drained is a PK.
- Type the act out with
/meand record it. Staff review whether it was done properly and decide on the PK.
10.4. Executions. A beheading at an execution block, such as the one before Castle Bruma, ends a character for good. The condemned kneels at the block themselves; nobody can be put on it. A GM (not a Trial GM) must be at the block to approve it, and that GM cannot be the headsman or the condemned.
10.5. Rites. Molag Bal's Embrace and Hircine's Great Hunt are rites you choose at a shrine. Failing one can end your character for good, about one time in three; the shrine tells you before you begin. A crash or a lost connection during a rite never ends a character for good.
11. Staff and the rules
11.1. Staff follow the same rules as everyone. Staff powers exist to help the community, never to give anyone an advantage in the game.
11.2. The staff code of conduct, in short:
- Staff are not above the rules.
- Staff powers are never used for an IC advantage. What staff know as staff is OOC knowledge.
- Staff hold no position of power or leadership in factions (11.3).
- GMs stay neutral when running roleplay.
- Staff keep what they know as staff apart from what their characters know.
- Staff say when they have a conflict of interest, and do not handle a case they are involved in when someone else can.
- Staff do not use their rank to win OOC disputes. When playing, a staff member is a player.
- Every staff action has a real purpose: never as a joke, revenge, a favour or a convenience.
- Staff keep staff matters confidential.
- Staff do not protect friends or faction members, or punish anyone harder over a personal or IC rivalry.
- Major GM decisions are written down in staff channels.
- Staff do not undo roleplay without good reason.
- Staff calm OOC conflict down.
- Staff enforce the rules the same way for everyone.
- Abusing staff powers is a serious violation. It may lead to removal from staff as well as normal discipline.
- Staff characters are players too: a staff rank gives a character no extra IC authority, protection, knowledge or importance.
- The story belongs to the players.
11.3. What staff may not hold. These apply to every staff rank, Trial GM included, and to every character on a staff member's account:
- no ruling or leading office in a court: Jarl, Count, Steward, Lord Commander, Guard Captain, Chieftain, Bane or Stronghold Guard Commander (the game refuses these);
- no seat on an election ballot (the game refuses it);
- no leader or officer rank in any faction, a hold's household included, so not Steward, Guard Captain or Thane there, nor Knight in Bruma's household (the game refuses these);
- not Housecarl;
- no noble title or fief;
- no influence over how a hold or a faction is run, in public or behind the scenes.
Staff may serve as a Guard, a Stronghold Guard, a Court Mage, a Shaman or a Wise-Woman, and may be ordinary members of factions.
11.4. Staff do not vote in hold elections.
11.5. A staff member's extra character slot is for staff work only, not for play.
11.6. Staff use their one account like everyone else (section 3), with the staff slot on it, never a separate staff account.
11.7. Reporting a GM. To report a staff member who abuses their powers, use the Report a GM button in the Discord ticket panel. Only you and the Owners can read that ticket. You can have one open at a time.
12. The alpha (standard G)
12.1. The world is persistent and there is no planned wipe, but the alpha is still a test: expect bugs, crashes, lost progress, rollbacks and downtime. Every character's stats and items were reset once at the alpha launch on 1 October 2026; the characters themselves carried over. Staff may roll back, adjust or remove characters, items, gold or progress to fix a bug, undo an exploit or keep the economy fair, without compensation.
13. Enforcement and appeals (standard H)
13.1. Staff enforce the Terms of Service and these rules.
13.2. Depending on how serious a case is, staff may give a warning; remove items, gold, property or progress gained by breaking the rules; apply an in-game consequence such as jail or resetting or removing a character; or ban someone from the game, the Discord, or both, for a time or for good. Cheating, exploits, harassment, threats and real-money trading can be acted on without a warning.
13.3. Your record. Warnings, strikes and suspensions are kept on your account's record, which follows every character on the account. A strike counts for 90 days, and at 3 strikes staff review a suspension. A suspension lasts up to 30 days. Bans are decided by the Developers and the Owners.
13.4. A ban covers every account a player uses, and evading it extends it.
13.5. Appeals. Appeal by opening a ticket in the Discord. Where possible a different staff member reviews it, and their decision is final.
13.6. Contact. Support, reports and appeals: a ticket in the Discord (/ticket in the game). Legal, privacy and data requests: the contact address in the Privacy Policy.